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21 Chapter 21FIGURE 21-1: Subobjects of a 3D object.FIGURE 21-2: Ascending the Z-axis.FIGURE 21-3: Dynamically create a UCS on a 3D solid.FIGURE 21-4: Naming a custom UCS.FIGURE 21-5: The 3D ViewCube.FIGURE 21-6: ViewCube, the multifunctional viewing device.FIGURE 21-7: Some new styles to try on.FIGURE 21-8: A manager for your visual styles.

22 Chapter 22FIGURE 22-1: 3D viewing from every which way.FIGURE 22-2: Setting up a 3D work environment in the Viewports dialog box.FIGURE 22-3: It’s 2D and 3D all at the same time.FIGURE 22-4: Changing settings in the right-click menu in the ViewCube.FIGURE 22-5: The preset views drop-down menu.FIGURE 22-6: Entering 3D coordinates to draw a 3D polyline.FIGURE 22-7: Everything you need for a solid foundation.FIGURE 22-8: Converting 2D to 3D by extrusion is as easy as 1-2-3.FIGURE 22-9: Using cross sections to create a lofted object.FIGURE 22-10: Sweeping a closed object along a path.FIGURE 22-11: Revolving a closed object around an axis.FIGURE 22-12: Using gizmos to modify objects in 3D.FIGURE 22-13: Grip-editing a pyramid.FIGURE 22-14: Solid primitives on the left, and the result of using the UNIon, ...FIGURE 22-15: Before and after filleting and chamfering a 3D solid.FIGURE 22-16: Carving up a solid model with the SLice command.

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